Thesis Archive

Chenwei (Kyle) Wang

MathTown: Culturally relevant Math Learning App

MathTown is a math learning game designed for secondary school students that bridges the gap between math content and the real world and current events. It connects to students' cultures, identity, and personal interests while promoting inclusivity in math learning for all.

Chitvan Bindal

Mindful Parenting Guru Tool

A parenting tool to provide parents of young children > 7 years old with practical resources and techniques to cultivate mindfulness in their parenting practice in an informal setting for the overall family well-being.

Cole O'Donnell

Evictorious

A game-based app connecting NYC residents to their tenant rights, advocacy resources, and other citizens to fight the housing crisis.

Chunjun (Emily) Feng

AI-powered Curriculum Adaptation for K-12 Math Teachers

Revolutionizing K-12 math with AI: Personalized learning, collaborative growth, and teacher-empowered tech.

Kemeng Zhai

Crafting Pottery in VR

An immersive pottery learning experience utilizing virtual reality technology, offering learners the opportunity to master pottery without spatial or material constraints.

Melissa Henrey

Prosper

A framework for designing mental health and wellness content on social media for millennial audiences.

Yuemeng (Stephanie) Li

CompostEaz

A home composting educational app uniquely integrated with a smart composting bucket to enable real-time data tracking and feedback.

Stephanie Sinwell

Multisensory Museum Exhibitions to Support Learning and Access

Scholarly inquiry paper investigating the use of multisensory experiences to increase accessibility and support visitor learning in museum exhibitions.

Fall 2023

Spring 2023

PEACH

A digital safe space for LGBTQIA+ teens to access inclusive, medically accurate sexual health education.

Susana Bustamante

Emucation

Platform for early childhood teachers who are interested in teaching emotions in their classrooms.

Shaelyn Cavanaugh

Project Hermod

A game-based curriculum combining STEM standards with critical media & information literacy skills for elementary students.

Sharkvival: Shark Conservation for Youth

A game-based learning experience where players take on the role of a hammerhead shark and partner with a scientist to fight for shark conservation.

Britty Cohen

The Fantastic Four

An RPG video-game designed to foster middle schoolers' soft skills through an immersive, simulated world.

Yichen Duan

How Game Design Impacts the Effectiveness Research

This is a research thesis reporting findings of a user research of a game training EF skills.

Bay-Aid

A virtual chatBot to support people struggling with depression through generative AI technology.

Josh Greenfield 

My Little Park

A game to promote urban eco-conscious concepts through real-life, self directed exploration of your local park to inform building your own virtual one.

Heesoo Hong

ENTECH

Inspire Young Minds in New Directions! ENTECH aims to teach learners less typical subjects in Engineering and Technology and build career awareness.

JustEd

Supporting K-12 educators to create or advance racial equity in classrooms and schools. 

Patricia Lavelle 

Ladybug Learning: Earning Our Spots

A membership education curriculum for Alpha Sigma Alpha, delivering personal/professional development to members with a supporting web-based platform.

Elaine Li

Farming for the Future

A kids game that utilizes hydroponics, a sustainable water-based farming method, to address extreme weather and agricultural challenges.

Calligrarchive

Calligrarchive is an app that combined mindfulness breathing and nature environment sound  with calligraphy process to help the beginners get relax.

Xiaoyin Li

The Brooklyn Seltzer Museum

An interactive seltzer-making exhibition with multimedia and hands-on elements designed for 4-6 grade students at the Brooklyn Seltzer Museum.

Ulises Musseb

Toxic Belonging: Undue Influence and Campus Cults

A systematic literature review of metacognition, harmful groups, equity and belonging, and the use of technology, games and media for harmful purposes.

Audioma

Audioma is a multimedia language app for Blind/Visually Impaired users, offering 3D sound, tactile-haptic features, and speech-based forums.

Tanya Smith-Sreen

EduJugar: Juega Bien, Enseña Bien

EduJugar is a website offering teachers in Guatemala a repository of playful activities to implement learning through play in class. 

Yuhan Tan

FIN-ZIP

A Finance Social App to help young adults step into good saving habits by joining saving challenges, along with having more cost awareness & control.


Xuan Wang

Baby Rearing Game Mobile App

Users can learn the expertise of taking care of babies through this game in a fun way and apply it practically in the game.

Home to the Mind

Investigative game to help novice learners identify mental illness by their symptom.

Eva Fan Xia

Xdistraction

Take control of your focus, unleash your potential! Unlock your productivity with distraction-free studying


Graduate Students’ Healthy Lifestyle Now graduate students are under tremendous pressure, so design a graduate students' healthy lifestyle app-- GD (Great Day).

Ye Yang

Tail Talk for Your Pets

A learning app & social media platform for young dog owners who can learn and share in the community

Angel Ye

Stay Caring, Keep Learning 

Scholarly teaching and improving media literacy in older adults, focusing on strategies to combat misinformation and scams on social media platforms.


A+AA Rise-based learning project eliminating biases and becoming more inclusive regarding Asian Americans.

Fall  2022 

NYC Subway Safe

A subway safety and bystander training campaign that celebrates the creativity, diversity and eccentricity that makes this city great.



Sophia Chalsma 

Climate Connections

A five-part exhibition intended to reduce eco-anxiety in U.S. science and natural history museum visitors


Beth Tripmacher

SHIFT

A mobile app that gives users interested in eating less meat the tools to shift their eating habits in order to promote personal and planetary health.



Yi Lu

Kickstart

An interactive visual novel that allows college women to practice defending themselves from sexual harassment by acquaintances. 


Jonathon Lentine

S.A.F.E. Driving Simulator

A game for drivers with Autism Spectrum Disorder to learn & practice their driving in a safe environment to gain more confidence behind the wheel.


Athia Dewi Fadhlina

Musealize

A training and development course in design that bridges theory with practice, specifically tailored for museum educators.


Ben Cramer 

NarrateIT! Improving Reading with Technology

NarrateIT is an app that gives kids the confidence to read out loud. They become the narrator and see their voice bring stories to life with animation.


Sasha Von Blasingame

Enchantment

This game is about caretakers developing empathy with a plot twist that transforms them into their loved ones or family member.


Peichi Wang

PACE (Parents of Autistic Children Engage)

PACE is a judgment-free ASD online community designed for parents to connect and gain resources in the neighborhood.



Hannah Ally

Guyanese Train Women (GTW)

My project is based on a E-Training Module to help train working women in Guyana learning about Gender Based Violence in their workplace.


Sondra Phifer

Mental Models: Critical Thinking with 3D Models

College students will enhance critical thinking with 3D models, as they research, collaborate, and construct the spaces discussed in their courses.


Becky Wang

Aging Can't Stop Your Learning

A scholarly paper study and research on how to better design language learning for older adults.


Spring 2022 

Maria Papacosta

CryptoLysis

A community-based website/app, that helps users learn about crypto and manages their FoMO. 


Viktoriia Zykina

Lingvo Focus

A learning platform in a form of mobile application that helps adult learners experiencing ADHD symptoms stay focused while learning foreign languages. 

Kyra Williams

Exposure

A hybrid photo club introducing middle school Black girls to photography as a medium to tell their stories, find their voices, and implement change.


Richard Tran


Rhizomatic


Rhizomatic is an online educational resource that makes learning high quality and actionable wellness information engaging.

Jeff Brenneman

The Story So Far

A scholarly paper discussing foundations and directions for emotional design research on narrative in games for learning.

Parker Hollingswoth

Reground: Reconnect with Reality

Reground is an app that helps you rebound from stress by guiding you through a proven grounding technique that promotes mindfulness and relaxation.


Dejarelle Gaines

Black & Streaming

Examining diversity and inclusion in current streaming practices, and imagining new modes of production and creation.



Ni Suo 

Mirror

Mirror is a narrative-focused educational game that aims to provide knowledge and resources on the issue of body image for young Chinese people.

Samhita Tankala

FinQuiry

A learning platform providing accessible financial education for recent graduates through instructional content, community groups and finance mentors.


Jonathon Soriano

Might-E

The Might-E curriculum equips students and teachers with digital tools that make abstract and complex features of writing tangible and accessible.



Yao Zhu 

Fare Wise

A mobile app that provides personalized budgeting for millennials to improve their financial mindset and spending habits. 


Maria Seo

WAGE Program

A platform and learning community to help women learn about and manage workplace gender equality to enhance their career success. 


Eugienia Bachaleda

The Case of Henry Williams

A simulation experience where nurses can apply the nursing process by interacting with a patient scenario through assessment-based activities. 



Sandy Jiang

EDStar

A one stop timely access platform for school information.


Yuhong Wen

FISO

A video platform designed to help film students share works, engage in the community, build a personal portfolio, and network with industry experts.

Jun Liang

Joint-Online community for supportive parents

The project is about creating an efficient online space for Chinese supportive high school parents to collect and share educational information.  



Ruobing Wang

Convive

Convive is a culture learning app that helps cross-cultural users to learn about cultures contextually and collectively through media and data viz. 


Claire Li

Museums for NYC Families

A mobile app for all NYC-based families with K-6 kids to explore the local museum exhibitions and activities to enhance family relations.

Qiran Sui

Never2Far

A mobile app that cares for the mental health of Chinese international students and their families. 




Karen Carreon

Persistent

A social media platform that strengthens STEM identities. 


Yoko Wang

GenSolution

To build a bridge between generations and transform intergenerational gap into proxy of communication. 



Fall 2021 (online EXPO)

Junlu Xie

Cultural Faux PasS

A platform that helps people in the US to learn and practice different cultures by providing multiple games with authentic examples and explanations


Roxy Ho 

Blossom: A mentoring platform

A mobile app providing a one-stop, personalized mentoring experience within a community of practice and cognitive apprenticeship environments.

Siyuan Chen

Favori - The Skincare Application

An app that assists users to establish self-efficacy in skincare routines and product searching processes. 


Beiheng Guo

Camera World

An online photography learning platform with courses, learners' forums, and feedback directly from the instructors.


Taniya Sharma 

MathMinder

A mobile application designed to help 8th graders mind their math skills at their pace, beyond school hours reducing resource availability gaps. 

Zuqi Liu

Traveler Planet

A travel app that provides a multifunctional learning community for travelers to exchange and share their experiences, knowledge, and thoughts.



Ruby Wu

Dramatic

A mobile application that helps boosts motivation in learning English vocabulary by watching skits.


Huizi Lin

Skin Journey 

Skin Journey aims to provide timely skin detection, authoritative learning resources, peer-assisted learning, and the connection with dermatologists.

Katie Santo

Supporting Self-Directed Informal Learning

A mobile app to help higher education employees navigate and own their professional development experience.



Bihan Wang

Grow Green

An app for parents gardening with their kids


Sung Jung

Crypto Treasure Game

Never too young to practice financial decisions

With a video game designed to simulate financial scenarios, children play the game, explore problem-solving options, and make their own financial decisions.

Spring 2021 (online EXPO)

Ying Ying Shao

Get Ready

It is a smartphone app that helps new moms and couples in gestation solving problems and get well prepared to taking care of their babies.


Ling Ma

Prepare for the Future

The website ”Prepare For Future” aims to provide users with ready-to-use learning schedules so that they don’t have to spend too much time and energy searching for learning resources. I wish this website will provide ideas for parents to spend meaningful time accompanying their children and being more intimate. 

Ailin Zhou

Nutri-Pro 

A mobile app to empower parents to make healthier and proper food selection and preparation for their children.


Xin (Ana) Qiu

My Future Baby

A mobile game, using bite-sized scenarios, that empowers parents with learning sciences to support their children’s learning development.


Xinyi Wang

Redesigning NYU Wellness App

Redesigning NYU Wellness App for its Chinese International Students

Vicky Zou

Therapeer

A narrative-based mobile game to teach public empathy, self-care and supportive skills to help depressed people. 

Yijin Guo

Mobile Learning Management System 

This mobile LMS supports more efficient learning with the current phase focusing on design better communication and build learning community.  


Dastan Ramankulov

Gamified Learning Management Platform

Monotonous, unengaging learning experiences are a problem for learners. Gamified learning experiences hold a great potential to solve this issue.

Jessie Chang

Autiply: Autism Employment Training for Employers

Autiply is an eLearning course that aims to empower employers with the knowledge and skills to employ individuals with autism and improve the autism employment outcome.


Heru Zjao

Emotional Design with Multimedia Learning 

Thesis project is about the scholarly paper discussing emotional design with multemedia


Rivelle Z. Levine

AVA: 3D Virtual Character Creation

AVA offers a support framework to design the story behind the character, which encourages people to represent their complex identities 

Evgenyia (Eugenia) Feoktistova

Instructor / Designer Collaboration Framework

Proposed Framework for Supporting Business School Faculty in Designing Technology Mediated Learning Experiences


Jason Liu

Agent Vax

The learning game for promoting vaccination.


Maurice Boothe Jr. 

Mistoria: A Narrative Tool for Language Learning

Mistoria is an RPG-style narrative game that employs an adaptive dialogue system to facilitate second language acquisition.

Xueyi Xu

ArtWorm

ArtWorm allows visitors of The Metropolitan Museum of Art to conduct meaningful education with interactive audio guides and augmented reality.


Jiayin Zhang

ARTICE: an art community for museum lovers

ARTICE encourages you to share questions about arts and helps start art conversations through your museum visit.


Zeyu Wang (Zoe)

The Art of Photography

AOP is an app that provides photography lovers a platform to learn, communicate, and grow. Learners will be able to gain knowledge of history and photography skills, comprehend stories of the remarkable photographers, receive information about informations, and communicate with other photographers on this app. 

Fall 2020 (online EXPO)

Hemei (Albee) Jin

Safe Love

A sexuality education app for Chinese teenagers. Reducing the risk of dangerous sexual behaviors by teaching them sexuality-knowledge, communication skills, individual thinking, and access support. 

Aliya Blackwood

Kinder Helper Academy

KHA is a visual simulator  that allows teachers to encounter a varied cast of student characters and expose ourselves to different conflict resolution techniques

Songsakoon (Nine Song) Sitthikaew

Designing AR for historical learning at landmarks 

The application for tourists to learn  history  with AR at the landmarks all over the world. 

Eunju Na

Code K

The Code K project was designed for NYU Korean language faculty to effectively and efficiently cope with the forced technology adoption in higher education during the pandemic of 2020.

Elaine Wei Wu

Waybetter

WayBetter is a plug-in embedded in the existing LMS to help instructors monitor the progress of the whole class students' learning and realize personalized teaching based on online Quiz feedback analysis from students.

Zhuo Wang

NYU Classes Mobile

A mobile LMS application aims to improve students' remote learning experience:  helping them to prevent academic procrastination and encouraging self-regulated learning using multiple features. 

Ningning Zeng

Mr. Recycle

An interactive educational prototype that allows kids to learn and discover the topic of waste sorting and recycling


Spring 2020 (online EXPO)

Agueda Mija Chavez

Trainer or Trainers

An educational resource to help subject matter experts become better trainers, understanding the why and how of effective teaching and learning.

Allison Bosworth

Three Worlds

An application that pays attention to bigger frameworks around early childhood education for children to learn about art, draw and interact.

Bo Wang

Mausoleum Escape

A single-player adventure and puzzle-solving game which based on math problems in history.

Devdatta Banerjee

Multimedia Communication In The Modern World

This project is an undergraduate course designed to teach and guide communications and media majors through several career paths which they will see.

Eunice Lam

Nourish Spoon: Re-introducing Fruits and Vegetables

Supporting U.S. adults fruits and vegetables consumption through nutritious meal prep service and in-app education on food nutrients

Eunyoung Jeon &  Kumari Sikha Singh

AccessAble

Persona-based online solution with apps, course, and assessments to improve digital accessibility in higher education by supporting content creators

Hayley Ganslaw

Create with Math

Create with Math explores the gender gap in math and provides insight on how arts-integration can close the gap by increasing student self-efficacy.

Jennifer Yarnall

Grow

A monthly, digital e-zine for 10-13-year-olds utilising resources to increase awareness, engagement and action around the topic of sustainability.

Joanna Liu

Cartographr: AR World Creator

Cartographr harnesses the power of augmented reality to enable collaborative, virtual world creation and enhance creative play in the physical world

Joey Azoulai  &  Sean Diaz

Storytelling in Online Education

SOE is a community of practice with curated examples showcasing excellence in digital storytelling for online learning.

Matthew Poon

Un(der)covering Your Thoughts

A board game for people living with social anxiety to practice social skills, gain confidence, and learn self-help therapy techniques

Manal Alyaba

Breaking Barriers

An online micro-video library intended to reshape friends’ and families’ attitudes and behaviors towards visually impaired individuals.

Noa Ben Artsy Segal

VidTerview

VidTerview is an online platform that offers job candidates a self-directed preparation process for live video job interviews.

Ryan Waingortin

EFTO - Empowering Faculty to Teach Online

Podcast, blog, and professional learning network for instructors to support and inspire each other to improve their online teaching practices.

Sarah Azhar

MindMint

MindMint is a mobile app that helps users strengthen their cognitive function through mind workouts proven to aid working memory and fight Alzheimer’s

Sarah Shaffer

Be Your Elf

Be Your Elf is a web-based project that uses interactive narrative, story-sharing, and creative tools to teach and empower kindness.

Stacy Gao

Use the Force

A physics game about force and motion.

Trang Tran

Rumor Monster

 An interactive digital platform for young adults to learn about fake news

Yoon Kim

Community Garden

A web platform for students to practice candid and tactful communication, and learn to better reflect on their own work via peer feedback.

Zahra Humaira

"Kasih": AR Game to Teach Empathy at Home

An Augmented Reality Game to guide primary caregivers to teach social and emotional learning, specifically empathy, at home for children age 3 - 5.

Steve Borba, DMDL

Pipeline

Pipeline is a mobile and desktop application created to help K-12 educators support one another as instructional designers. Whether an educator carries the seed of an idea for a lesson or a nearly-finished unit of study, Pipeline connects educators with relevant professionals and experts who are willing to offer assistance to help content creators fulfill their instructional vision. 

Sarah Kim, DMDL

Story Room

StoryRoom is an online application for writers who have a passion for dramatic writing. This learning focused application will offer lessons and tips for writing while also inviting users to join a community of other users who they can engage with for advice, feedback, and encouragement.

Aiya Khussainova, DMDL

¡Do! 

¡Do! is a self-actualization boot camp for adolescents. Learners realize their current and future potential by exploring their strengths and participating in meaningful projects over the course of 6 weeks.

Avi Chawla, DMDL

Educational Data Mining Research Study

A comparative study of using knowledge component models (KCMs) from intelligent tutoring systems to predict student performance outside the tutor.

Joy Chen, DMDL

elliot

An educational chatbot assistant integrated with a collaborative advising model to promote self-determination and goal-orientation in students.

Mengqiu Chen, DMDL

MapNote

A web-based mapping tool to support history enthusiasts in visualizing and sharing their learning.

Austin Engel, G4L

Paper Rush

An instructional narrative game to help research methods students learn informational literacy skills.

Jiawei Fu, DMDL

Interact in Museum

A collaborative learning app for facilitating social interaction on museum content between paired visitors.

Euna Kim, DMDL

Inclusive Teaching at NYU

An online learning community designed to help NYU faculty members make their classrooms more inclusive.

Jack Lu, DMDL

Knee How

An animated narrative game for knee osteoarthritis prevention and rehabilitation.

Tunan Guo, DMDL

A Hypothesis of a New Multimedia Principle

A research project, including a design kit, that explores the effect of a new text presentation on learning performance.

Sarita Liu, DMDL

Island

A narrative based game designed to introduce mindfulness and self-care practice to the college students.

Nicole Na, DMDL

Cook with Confidence

A mobile app that uses gamification to teach novices foundational cooking techniques and strengthen their sense of self-efficacy

Jonathan Prosperi, G4L

Quest Arcanis

A role-playing game meant to introduce beginners to RPGs, and provide a prosocial context to teach empathy and teamwork.

Fay Rechnitz, DMDL

Tech 4 Teachers

A professional development presentation that employs a model-based approach to help teachers successfully integrate technology in their classroom.

Farina Rose, DMDL

Hula Hoop: Move with Your Imagination

Facilitating movement-play for younger children in urban settings to support their psychomotor development through a mobile app and wearable smart toy.

Manisha Sachdev, DMDL

Communicating in the Multigenerational Workplace

A flipped classroom experience designed for Generation Z using a microlearning approach.

Henry Samelson, DMDL

R Town

A role play game designed to enhance high school civics education, and develop strategic thinking and collaborative skills.

Garima Sharma, DMDL

Making Learning More Green

A scholarly inquiry paper on environmental education and interdisciplinary learning supporting the efficacy of a green K-12 curriculum.

Varalika Singh, DMDL

Edvance

A mobile app that connects first-year special ed teachers in NYC to experienced mentors, for professional development and emotional support.

Jingyu Sui, G4L

Yo Procrastination

A game for college students to understand and tackle procrastination.

Inga Tsai, DMDL

StarTalking

A mobile app to overcome the language gap between different generations and further improve bilingual family communication.

Jairo Martinez, DMDL

Super Social Powers

An animated educational television that models prosocial communication skills for children with special needs.

Isabella Wei, DMDL

DMDL International Student Career Development and Internship

A website for DMDL international student to find internships and build connections with alumni.

Yan Zhao, DMDL

A Progress Tracking Dashboard

A data centric dashboard to track dental students’ progress in Pediatric Dentistry at NYU’s College of Dentistry.

Fall 2018

Trent Hoy, DMDL

Distant Faces, Shared Spaces

Project that investigate the impact of immersive mobile technologies on language and intercultural learning in classroom telecollaboration partnerships.

Minxin Cheng, DMDL

EasyLeixa

EasyLexia is a tablet-based application for helping children with dyslexia whose primary language is Chinese to improve their reading and writing skills.

Vaibhav Gupta, G4L

Redesigning online video game education

A new take on how how game design can be taught online through an interchangeable modular curriculum.

Todd Taylor, DMDL

We-story

A piñata and companion resources to help couples learn how to tell redemptive stories and strengthen their relationship.

Longying Zhang, DMDL

My Little Forest

An AR educational mobile game which help kids have a preliminary understanding with botany by collecting leaves and planting virtual trees with AR technology.

Alexi Zhang, DMDL

My Little Forest

An AR educational mobile game which help kids have a preliminary understanding with botany by collecting leaves and planting virtual trees with AR technology.

Sang Nong , DMDL 

Eat Well Squad 

Eat Well Squad motivates preteens to enhance their literacy of nutrition fact labels using both printed comics and augmented reality.

Emily Nevitt, DMDL 

Know Your Globe 

A best practices website designed to help study abroad educators construct meaningful and transformative learning experiences.

Katalina Park, G4L

Acropora: Defender of the Reefs 

An open-world action and adventure game that facilitates learning by visualizing the relationship between humans, climate change, pollutants, and coral reef decimation. 

Tracey Hagan, DMDL 

The Clinical Experience 

This tool allows nursing students to role play non verbatim patient scenarios with each other- practicing therapeutic communication skills and the nursing process.

Christine Lee, DMDL 

What’s Your Story? 

An interactive digital storytelling app that encourages primary school students to generate novel, playful, and imaginative ideas that strengthen creative thinking skills.

Zhenhao Huang, DMDL 

How to find an appropriate tutor in China? 

An app to help Chinese parents of primary school students find tutors who match their requirements and preferences.

Nakshima Kakkar, DMDL 

LingoSet 

Boast your little linguists- A game based Language learning app for PreSchoolers.

Rabia Yalcinkaya , DMDL 

Hands on 

Navigate your future! 

A mobile app to support and empower Higher Ed students to become well equipped global citizens.

Alice Formwalt, G4L 

Street Smarts VR 

SSVR leverages the immersive power of VR to create police training experiences that improve officer judgment for safer cops and communities.

Sam Azzaro, DMDL 

The My Museum Mobile App 

A multifaceted system which extends the entertaining and educational components of a museum experience through interactive VR simulations accessed post-visit.

Mi Sophia Lu ,DMDL/G4L 

Acadub - Reimagine College Advising 

Acadub helps underserved high school students make more informed college decision via a collaborative advising model and AI-driven technology. 

Xingming Li, DMDL 

Foodie Guide 

An app that helps Chinese students learn food culture, appropriate dining etiquette, and wording for communication in English speaking contexts.

Erin Okabe-Jawdat, DMDL 

Busy Bee’s Buzzy World 

BBBW explores augmented reality as a new virtual “concrete” manipulative to teach conceptual understanding of mulit-digit division to 3rd through 5th graders.

Wayland Guo, DMDL 

Skyward 

Skyward provides a better ornithology learning experience through a combination of bird identification, virtual collecting system, and a role playing game.

Claire Wang , DMDL 

ShowMate 

An interactive show streaming and language learning mobile app that is specifically designed for users to learn English from movies & TV shows.

Heena Gulati, DMDL/G4L 

Monkey-Mind 

Monkey-Mind is a creative, action-oriented, web and mobile-based platform designed to educate children about mental health using interactive multimedia technology and digital games.

Luyanran Ye, DMDL 

Redesign for NYU Graduate admission Webpage 

A proposed redesign of the NYU graduate admission website that creates a more effective and user friendly admission homepage.

Min Jeong Kong , DMDL 

Seasonal Color: Look Good and Be Good For You. 

A mobile app that lets young adults learn how and why to analyze personal color and apply it to their daily looks for better lives.

Jiaqi Zhang, DMDL 

Little Reader 

Little Reader is a monthly book delivery service that aims to help kids get high-quality reading resources in an efficient and cost-effective way.

Aniol Saurina Maso, G4L 

VR Magic Bongos 

A virtual reality game that aims to help adolescents improve their inhibitory skills.

Cecilia Hevia. DMDL 

Clipit 

An online design platform that provides customizable instructional resources to help teachers plan their classes in an efficient and collaborative way.

Fatima Abdul Munaim AL Rawas (DMDL)

The LRC BookHub 

A web-based platform that incentivizes middle school students to develop better literacy skills and practice the English language through reading.

Elliott “Tug” Brice (G4L)

Game Based Stealth Treatment for Depression

A game for individuals hostile to or unaware they need treatment designed to reduce anxiety by modeling healthy recovery behaviors.

Andrea Buccioni (DMDL)

FREE THE KIDS

A social media and web campaign for parents that promotes raising children free of gender stereotypes.  

Sicong Chen (DMDL)

AwareKid

An app that organizes educational artifacts such as homework and report cards, helping to promote parental involvement in their children’s education. 

Hsien-Jui Chang  (DMDL)

Feeling Letters

A multisensory tablet application for dyslexic children to learn to read and write the English alphabet.

Phillip Hughes (DMDL)

Next Stop

A mobile app that aims to improve college readiness among low-income and underrepresented populations by empowering them through peer-to-peer connections. 

Keisha Milsom (DMDL)

ILO - Cool for School

An app for caregivers that helps them understand and align kids media usage with developmentally appropriate educational milestones.

Lauren Lutz (DMDL)

Writing in the Digital Age

A paper and website that provides an overview of research-based pedagogical affordances for writing classrooms and a wizard that suggests digital writing tools.

Cooper Wright (DMDL)

Parallel Rides

An interactive cinematic “bias-busting” intervention in which the user will be able to switch perspectives between characters

Arlen Bitsky (DMDL)

The WISE notebook

A digital science notebook for capturing, retrieving, sorting, and refining ideas to support knowledge integration.

Spring 2016

Socio-emotional & Language Learning

Martin Buccafusco, Tryst; Bhavana Budithi, #thedirtyword; Jie Dong, REAID; Guilherme Bueno, LanguageBug; Saori Grunebaum, TG Cultural Competency Training; Haniyeh Zandikarimi, "This is Not a Game"; Nicole Pallares, Conexus


Children & Youth / Brain Training

Michal Barhaim, That Show Isn't for You!; Edison Hu, How Nixon Opened China; Sepideh Khoshgoftar, Sound Box; Nicholas Petrilla, Video Dazed; Lauren Elle Rocco, Students Designing Tomorrow's Communities; Nivea Serrao, Nichols and Dimes; Andreina Yulis, Curiosity Cycle & Blended Reality; Linghui Zhou, G- DiMission

Family, Professional and Adult Learning

Jie Ding, FocUs; Jonathan Hodrick, War of the Words; Heather Kim, The Educated Family; Jiahui Li, Maggie; Nissa Syverson, Techtender Tutorial; Bradley Tamura, Motion; Kojen Wang, UxMIND; Ann Wu, EdHub: Explore your Possibilites; Qin Xu, MUSE NYC

Fall 2015

Kelsey Buttendorf

The Listening Center. Redesigned

Emily Dale 

BioBuild

A BioMimicry learning and innovation environment

Francis Laros  

Messages Home-Ask Me About

Yilin Wang

STEMsolution: STEM Tech Collection

Chad Coleman 

Pilot Study

 A pilot study  of the importance of ICT skills within employment industries

Chad Coleman 

Pilot Study

 A pilot study  of the importance of ICT skills within employment industries

Dan King

A Critical Inquiry Analysis

A critical inquiry analysis that examines the learning implications of developing e-learning courses based on a time measured compliance model in the accounting industry.

Tiffany Mariko Symmes

The Breathing Butterfly

 Improving cancer treatment through game- based biofeedback.

Evan Silberman 

Improving learning for students with learning disabilities in post-secondary education

Fangyi Wang

BusiChi: Learning Chinese Business Language and Social Customs

Spring 2015

Fall 2014

Spring 2014

Ashley Burks

 Social Campaigns for Social Change (SCSC)

SCSC is a youth program for African American and Hispanic high school students to create campaigns about issues they experience in their community. Students analyze their identity and community, and choose a social issue to solve.

Fall 2013

Alvaro Olsen

 MindUI: A cognitive tool using EEG for monitoring affect in learning 

PREVIOUS SEMESTERS

Alex Britez 

Emma Jean: Imagine What You Could Be

A transmedia approach for introducing young girls to STEM careers. Through a collection of interwoven digital & physical experiences, young girls meet role models, engage in authentic activities, learn problem solving skills and take on the role of designer and creator.

Thomas Gnas

Elemental Instincts

Informed by multimedia learning theory, Elemental Instincts is a web-based learning environment that introduces students to the periodic table and how elements bond to form the world around them.

Jennifer Ash 

Ghosts

A 2D adventure game promoting math fluency. Its goal is to increase fluency in mathematical inequality recognition among 6th grade and community college students.

Guathami Vijayakumar

Incite

A Web Space to Share and Build Connections around Firsthand Knowledge of Global Cultures through Pictures

Vincent Doogan

Considering Prior Knowledge

Untangling the Chain of Learning

Chava Wernick

ACTIVaide

 Enhancing Therapeutic Learning through mobile technology

Jen Sanmiguel 

Valise

 A Digital Portfolio Learning Environment

Keith Grigoletto

Milk Allergy Match

Greg Scott Kinsey

Language Learning Game

Greg Scott Kinsey

Language Learning Game

Jorge Santiago

Improving Literacy Outcomes