Vicky Zou


A narrative-based mobile game to teach public empathy, self-care and supportive skills to help depressed people.


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The public still holds some kind of stigmatization and stereotypes of depression because of a lack of limited psychoeducation on dealing with depression.

The lack of education about how to help depressed people from a layperson’s perspective.


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Game-based intervention

nonlinear narrative

private mobile device

Design process

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