Explorations in Learning Design
Platform for early childhood teachers to support the integration of emotional literacy activities in the classroom.
ENTECH is a unique learning platform that exposes youth learners to Engineering and Technology (subjects not often taught in Middle School) to build skills and career awareness.
Ladybug Learning: Earning Our Spots
A membership education curriculum for Alpha Sigma Alpha, delivering personal/professional development for members with a supporting web-based platform.
The Brooklyn Seltzer Museum
An interactive seltzer-making exhibition with multimedia and hands-on elements designed for 4-6 grade students at the Brooklyn Seltzer Museum.
EduJugar: Juega Bien, Enseña Bien
EduJugar is a website offering teachers in Guatemala a repository of playful activities to implement learning through play in the classroom.
A Finance Social App to help young adults develop good saving habits by joining saving challenges and building cost awareness & control.
A productivity app that helps learners take control of their focus and unleash their potential through distraction-free studying
A learning app and social media platform for a community of young dog owners.
A game-based curriculum combining STEM standards with critical media & information literacy skills for elementary students.
Sharkvival: Shark Conservation for Youth
A game-based learning experience where players take on the role of a hammerhead shark and partner with a scientist to fight for shark conservation
An RPG video-game designed to foster middle schoolers' soft skills through an immersive, simulated world.
How Game Design Impacts the Effectiveness Research
An analysis of video game training and the development of executive function skills among middle school students.
A game to promote urban eco-consciousness through self-directed explorations of local parks.
A kids game that utilizes hydroponics, a sustainable water-based farming method, to address extreme weather and agricultural challenges.
Baby Rearing Game Mobile App
A game-based strategy for improving newborn parenting skills.
An investigative game to help novice learners identify mental illness by their symptoms.
Social Impact and Well-Being
A digital safe space for LGBTQIA+ teens to access inclusive, medically accurate sexual health education.
A virtual chatBot to support people struggling with depression through generative AI technology.
A learning resource for K-12 educators to advance racial equity in classrooms and schools.
Calligrarchive is an app that combines mindfulness, breathing and environmental sounds with calligraphic practice to help learners relax.
Toxic Belonging: Undue Influence and Campus Cults
A systematic literature review of metacognition, harmful groups, equity and belonging, and the use of technology, games and media for harmful purposes.
Audioma is a multimedia language app for blind and visually impaired learners, offering 3D sound, tactile-haptic features, and speech-based forums.
Graduate Students’ Healthy Lifestyle
A healthy lifestyle app for graduate students in stressful times.
Stay Caring, Keep Learning
Improving media literacy in older adults -- strategies to combat misinformation and fraud on social media platforms.
A learning project focusing on a more inclusive environment for Asian Americans.