Joanna Liu
Cartographr: AR World Creator
Cartographr harnesses the power of augmented reality to enable collaborative, virtual world creation and to enhance creative play in the physical world
Cartographr: AR World Creator
Cartographr harnesses the power of augmented reality to enable collaborative, virtual world creation and to enhance creative play in the physical world
Photo credit from Geek & Sundry: Critical Role
Dungeons & Dragons (D&D) is a fantasy role-playing game (RPG) that allows players to build a shared fantasy through collective story-telling.
In the game, players move through game-stories, following rules, overcoming obstacles, accomplishing tasks, and increasing the abilities of their character.
The Dungeon Master or Game Master (DM or GM) moves the stories forward by describing settings the players enter, role-playing allies and enemies the players encounter, and revealing the mysteries and plot twists of the story (Salen & Zimmerman, 2004).
D&D players are extremely creative when constructing their worlds. The world can exist solely in the theatre of the mind or it can be visualized through a physical map and miniatures.
Some DMs use grid paper to measure distance between characters and landmarks. Others build extensive collections of physical 3D battlefields. Still others use digital map-building tools to create a complex world for players to explore.
Maps provide an organized representation of a given physical space (Hattangadi, 2014). They are powerful tools, helping us visualize worlds that are foreign to us. In D&D, they can help players to navigate through scenes, understand narratives, and identify goals. Mostly importantly, like other D&D tools, maps serve to provide increased immersion for the game.
Evolution of D&D Tools. Photo Credit: Joshskyesminiatures (Instagram), Roll20
The more we can increase immersion in a D&D session, the more enjoyable it is. The magic of D&D is its ability to bring players back to their childhood where they can experience the thrill of make-believe—the chance to become another person in another place and another time and live that life. Each added layer of immersion takes players one step deeper into this shared fantasy of being the hero in their own stories.
We surveyed 261 D&D players, interviewed 40 Dungeon Masters
What we learned:
From my research, D&D players want a more beautiful and detailed representation of terrain, a diversified representation of world culture, and interactive landmarks and objects. Moreover, players want to be able to visualize the world in three dimensions. They want tools that help them to enhance the narrative experience, while not taking away the imaginative play and magic of the theatre of the mind. Especially with a globalized movement toward online play, D&D players want a tool that satisfies both online play and in-person gaming experience. Currently, none of the existing tools can accomplish the level of immersion that is desired by players. A more immersive experience for the map and world-building process is in-demand.
Please contact me for detailed research results including:
Online play vs. in-person play difference
How has COVID-19 changed game play?
A list of creative tools players use, frequency of use, satisfaction rate
Players' dream maps
Players' attitude toward XR technology
DM game preparation rituals and length
DM's fears and desires
From our research, we learned that most targeted users do not understand what AR is and how to use AR.
Following the Technology Acceptance Model (Rogers,1983), we wanted to foster a sense of voluntariness toward AR. One way to achieve that is for the tool to resemble the current tools users already use.
We took inspiration from modular builders such as Dwarven Forge, LEGO, Minecraft, and other construction kits, and created an extremely intuitive interaction design.
We wanted to create instant feedback for both creators and users. Creators will benefit from instant feedback to confirm their design, so they can keep iterating and building. Viewers get instant updates to be on the same page as the creator.
Person one drags to change the location of one item
Person two sees the instant update in real time
Person three sees the same on another device
Open access: free to download, create & share
Peer-supported: work as a community, contribute ideas
Interest-powered: powered by deep interested in tabletop gaming
Production-centered: product creation focused, remix available
Shared purpose: create better resource for D&D community
Openly networked: open to share, under Creative Common License
Architecture
Higher Education
K-12 Education
Creative Play
Ito, M., Gutiérrez, K., Livingstone, S., Penuel, B., Rhodes, J., Salen, K., ... & Watkins, S. C. (2013). Connected learning: An agenda for research and design. Digital Media and Learning Research Hub.
Resnick, M., & Silverman, B. (2005, June). Some reflections on designing construction kits for kids. In Proceedings of the 2005 conference on Interaction design and children (pp. 117-122). ACM.
Rogers, E.M. (1983) Diffusion of Innovations New York, NY: The Free Press.
Salen, K., Tekinbaş, K. S., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT press.
Leave me comment below or email me at Joanna.Liu@nyu.edu